Others say...

"Thin, but crunchy."
The Forgotten Realms Campaign Guide (FRPG) is a lightweight tome, but this belies the tasty, crunchy bits inside. Two races (drow and genasi), a major new class (swordmage), a smattering of Paragon Paths, and a dainty, but worthy collection of Rituals fill this narrow volume. I would not necessarily purchase it for the cover price, but Amazon's reduced price suits the content quite well. I don't run a Forgotten Realms campaign any more, but I have already found plenty of use for the FRPG's tidbits. Martial class lovers might find the FRPG less useful than more arcane and divine types, but if you are in the latter camp you'll want this book. Until the new Arcane and Divine supplements are published next year, this is the only book that will broaden the options of your casters.

"Huh?"
Hmm, I think most of the reviews speak for themselves, the only ones positively reviewing so far I think are plants, judging by the way they are only reviewing 4th ed stuff nothing else ever. Personally I always thought Forgotten Realms kind of sucked, but this setting is the worst, full of typos and head smacking dumbness. Of course I didn't buy the darn thing, but I have skimmed through it. I am not sure of what use it would be to anyone. I say this as a proud DM who has always been about creativity (now I guess GM typically since I play generic systems / roleplaying games I made up). I say skip the sissy cat published stuff and make up yourself, what better opportunity to stick it to the mainstream game systems, which by most accounts now all suck

"Ehh"
I have to be honest. When fourth edition first came out, i looked at the tiny number of pages per book (juxtaposed with the high price tags), the large lettering, and the in general poor reviews. I almost stuck with 3rd edition. I'm glad i didn't however as fourth edition has proven to be more flexible and capable in my gaming sessions. The books did not suffer from poor writing or space allotments as i previously feared.

That being said, THIS particular book DOES suffer from those problems. I cannot in good faith recommend this book to anyone, while the hopefully more complete player's guide is on the horizon.

"Not bad, but not what expected."
The 4e campaign guide for the Forgotten Realms is the first step into the classic high fantasy setting into the newest edition of Dungeons and Dragons. I'll have to admit, it was much lighter on details than I expected, especially considering just how rich the 3e version of this book was. However, reading through this I came upon a realization: This book isn't meant to be the same style of book as the older version of the game.

It's meant to be a framework for DMs and players alike to be able to look into and craft their own campaign, with their own heroes and plots, free of being overshadowed by the Elminsters and the Drizzts of the old world. And this, in my opinion, it does very well.

All in all, a solid product, even if it isn't what it used to be.

"Forgotten Realms?"
This might have been a good setting if it wasn't named after Forgotten Realms. Some geographical features are same as earlier but it just makes it harder to accept what have WotC done to masterpieces what previous editions of FR truly were (and still are, at least for me, because even if my group switches to 4th edition rules, I'll insist we play in "old" setting).
I'm still waiting for someone from WotC to smile and add: "NOT!" after claiming this is Forgotten Realms...

 

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  Forgotten Realms Campaign Guide, 4th Edition

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What our customer's say!

"The Realms are Dead", Forgotten Realms has been a favorite fantasy setting of mine forever now. This latest edition is an abomination of all previous incarnations of the Realms. Ed Greenwood - how could you possibly condone your name being associated with this farce in any way? I actually feel gutted, disgusted, lifeless - and oh those are 3 words that can summarize the 4th edition of the realms. But if you'd like more, read on.

All of the color, the mystery, the excitement, the lore, the flavor, the history, the peoples, the locations, the empires, the wondrous places - all - GONE! All because the Spellplague (a.k.a WOTC money plague) was created and WOTC decided that a complicated setting was too much for their new target audience - 9-12 yr olds. How is this justified? Well, Wizards say that now you have all the control, you create the lands as you see fit for your campaign, you populate them and decide what monsters and heroes are a part of them. If I wanted that, I wouldn't pay good money for it, I would just make my own generic world to be populated by cookie-cutter NPC's - oh wait a second - that's just what this is! So people like Lady Alustriel, Szass Tam, Manshoon, Kheben Blackstaff, and many, many others are now simply background material if mentioned at all. Supposedly this is to allow the PC's to be stars of the show without such high-level NPC interference. Let me tell you something - I have been in many Realms based campaigns. I have been in games where NO and I mean NO high level NPC's of Faerun EVER come in contact with the PC's. So, if you are in a campaign where the adventure party in Thay comes across Szass Tam (even though they are 4th level, out of heals/spells, no magic items and have just fought a army of wraiths, ghouls, zombies, and other undead fiends) and are total party killed/wiped out - or even sillier - Drizz't Do"Urden "mysteriously" appears in Chult where the party is to help the struggling PC's out - YOU HAVE A TERRIBLE DM WHO IS RUNNING THE GAME WRONG - don't blame the setting for your horrible experience!!!.

Many other posts have touched upon other numerous terrible attributes of this book - the pantheon makes no sense, deities gone for no reason, others ascended for even more obscure reasons, fewer pages but higher price, the map is terrible, etc.

Stay far, far, away from this. The Realms are Officially Dead! Product Suicide by WOTC. Do not spend one cent on any more of their 4th edition B.S. MMORPG wanna be product. I would give negative stars if I could. One is way too generous.

A setting that I once felt rivaled that of even Middle Earth in its wonder and creativity itself is no more. Thanks WOTC for ruining a beautiful world and taking advantage of your loyal fan base. For shame!

"Burn 4th Edition", Not a fan of 4th edition. I bought this sourcebook for pure reading enjoyment of events and history of the Realms. But the format is disjointed and unorganized. This is proabaly the 2nd failure in the realms by Wizards, they try to cover too much, fail to provide any in depth, or new material.
Don't recommend it or the 4th core rulebooks

"This Book made me cry...", Well, i guess I finally have a reason to stop playing D&D. I've been a gamer since I was in grade school, starting with the boxed D&D sets. I've played every edition of D&D up until this one, amazingly enough with the same group of friends I've had for years. 4th ED has been a real disappointment, this book drives the last nail into the coffin. This book butchers my favorite setting with weak descriptions, poor chapter organization, and frankly not enough value for the amount charged. Wizards is charging full price for 2 forgotten realms sourcebooks of lousy material. Maybe I've just gotten older and resistant to change, but D&D hit its peak with 3.5ed, the 4th ed rules are just a dumbed down, lowest common denominator attempt to woo the MMORPG/ADHD crowd back to pen and paper gaming. It made my inner child cry.

"Not the ralms at all", This is the biggest disappointment I have ever seen in a product. Originality? None. Destruction? Just the best campaign setting ever invented.

Let's start with the Spellplague...ummmm can anyone say...Earthdawn? What a total rip off!

Now the pantheons...originally one f the largest of any setting. Now? Dumbed down to a mere fraction. Mystra is dead...again (gee who really wants to take that mantle when the gods die off every ten to twenty years). Cyric is alive and kicking....bummer and now Mask is gone. Tyr died fighting the demonic hordes....yawn and Helm...well let's just say all unoriginal and non-thrilling.

Time frame? 100 years in the future...why you ask. Because it was such a rushed and horribly done creation that they can call it optional future rules so we don't have to use this garbage.

The point of these should be to continue the good and rich history of the product line and improve on it...not what WOC did. Lets create a simple and dumbed down game designed for the minis gamer and X-box generation and remove ALL of the good qualities of a RPG...slap the Realms name on it to sell books with no real thought of the history of the product. If we true gamers wanted this scaled down skeleton world we would have gone out and bought Greyhawk or Ebberon. You took the flagship and sank it right to the bottom.

All I can say is goodbye forever to you and thank Paizo for releasing the Pathfinder world which blows away 4E and the world is rich...like the FR used to be.

Our entire gaming group is now done with the Forgotten Realms of new and we will used the 3E material and continue the world on our own...how it should be continued.

One side not as to why I could give it 1 star...Bringing back Netheril was a great move and anticipated...too bad the rest of the world blows.


"Simply Horrible", I have been a fan of the Realms for over 20 years and enjoyed my first look at the 4th edition rule set. But I was growing very concerned over the direction the design team was taking with my beloved Realms. 100 year time jumps, the killing off of many of the deities, the complete obliteration of whole nations.

As it turned out, it was even worse than I thought. Whole land masses were swapped with another world simply for the sake of introducing certain 4e things like the dragonborn. Mulhorand? Gone. Neverwinter? Destroyed for no apparent reason. The Zhents? A shell of themselves. The Harpers? Pathetic little group. I don't even want to discuss what happened to the various dieties.

Whats worse is that the book is not even well written. The lore is kept to a minimum, which is very un-Realms like. Unfortunately, Bruce Cordell had a lot to do with this volume. Never a good thing.

The only half way decent part was the Returned Abeir section. Maztica has been replaced with a new land mass filled with dragon emperors, Dawn Titans, and rebellious people. It would have made much more sense to merely introduced this land in an effort 4th-edition-ize the Realms, but the design team decided a better idea would be to junk decades of lore and campaigning.

The real reason behind this devastation is the effort to decrease the homework for the novelists. Two of the designers, Rich Baker and Bruce Cordell, as well as others, have been criticized for errors in lore when writing their novels. The simplest way to protect themselves was to remove the lore. Which they have done. Unfortunately, they have removed my interest, as well. Not to mention put out a subpar product.



 
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Read this reviews before You buy...

"New Realms", This book is great for anyone starting out in the Forgotten Realms, as there is a clean slate from which to begin your campaign. For the avid Realms fans, there is enough information to carry you over into 4th and many of your favorite characters and locales are still there for you to enjoy. Overall, a good start for Forgotten Realms in the 4th edition setting, very impressive.

"Fluff?", Unfurtunately for me, I didn't buy this book from amazon, trying to be loyal to my local game store.

The tragic result of this being that I paid almost $40 (taxes, blech) for garbage, instead of $25 for garbage.

If you are going to stab me for $40, sell me something that doesn't make me feel like I should have taken 2 twenties, set them on fire, and saved myself the trip to get this wretched thing.

Intricacies aside, which have already been discussed by other reviews, I would like to point out that I actually like 4E. I like the play, the build options available for multiple classes, and adjustable difficulties in the monster manual.

Paladins that aren't human, or have an 18 charisma?

This means you have more than a 1/216 chance to be able to play one.

Fighters can do more than smash heads, halflings have a point to playing them apart from size advantage in combat, Wizards can influence battle in the scale to which they are intended, and (imagine this) don't have to sit on the bench every time there is a fight.

However this book is a farce.

Not the funny, Mel Brooks-type farce.

Light your $20 bills on fire, save the shipping.

"How times have changed", In keeping pace with the release of the 4th edition, FR has shaken things up themselves. 100yrs have passed and the landscape although familiar, has changed drastically. The book describes the events and changes in a manner that is easily understood for firstimers to the realms and devistastingly brutal to the oldtimers. A few points of interest are detailed in depth, but for the most part, descriptions are generalized allowing DM's their creative input. I enjoyed reading about the changes to the realms, almost as much as I anticipate adventuring within them.

"Not a bad read", This book was interesting to read but I think the map could have been done better.

"It's all about adventuring opportunities", Very good book with a lot of adventures hooks
The 4e FRCG offers more directly useful information than the 3e FRCS.
Everything in a 4e region entry is useful to you as a GM, whereas there's info in a 3e region entry that many GMs likely won't use.It matches up with the feel of the PHB and DMG. It's all about adventuring opportunities in a points-of-light world, and less about painting a tapestry of cultural details about the Realms
I didn't like the index, it leaves out all the details I might actually want to find in a index

 
 
 

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