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Others say...
"VERY helpful on the way to level 60" I had ordered this book along with World of Warcraft, it was very helpful.
Lets talk about what this book is not: -covers all dungeons up to blackwing lair -does not cover burning crusade dungeons, nor is there a dungeon companion for the burning crusade (yet) The burning crusade players guide only covers the first 2 hellfire citadel dungeons and the first 2 coilfang dungeons, I don't know why.
To WoW newbies doing dungeons, this book is very helpful, as it lists what level you should be, all the quests you can get, and a walkthrough of the dungeon.
If you were to get a quest for a certain dungeon, you could take a look in the book, get the rest of the quests for that dungeon, and finish the dungeon with confidence, knowing you won't have to come back for another quest if you hated that dungeon.
While great for anybody questing up to level 60, people over 60 will have little use for this book. It could be useful if you go to an old raid spot like Zul Gurub or molten core, but pretty much nobody runs lvl 60 dungeons anymore. Like scholomance and Stratholme.
The biggest problem is the maps of certain dungeons, mainly the large ones. If its your 1st time to blackrock depths or blackrock spire, and you consult the map on where to find a certain NPC or boss, its not going to be of very much use to you, because of the multiple levels of those dungeons make it hard to read a top view map of those places.
overall, A great book for the still-learing WoW player thats very useful when the others in your group don't have a clue of what to do
"Dungeon Preview" When I bought this, I was hoping it was updated with the new dungeons. But when I received it, it was all the old dungeons of Azeroth and no Burning Crusade Dungeons. In its day this is an excellent guide...but that was 3 years ago.
"Very Helpful" Especially if you like to study ahead or do things all the way, this Dungeon Companion will truly be your companion as you meet bigger and bigger dungeons in the game.
It lists: - quests available in each dungeon - what kind of mobs will be met in each dungeon - what kind of drops can be found and where - as well as a walk through of the instance - it also includes good general information about raids
"must have" awsome ! amust have , very useful although I have to agree that it does fall apart easily . but I still think it is Very useful
"Nice addition to the game..." Lots of info and I found it a good buy. It will guide you through all the instances and quests and many helpful tips to keep your team alive.
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World of Warcraft Dungeon Companion
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What our customer's say!
"Decent aid for WoW", This reference work may have been more helpful when it first came out, but now it lags behind the actual content that it is attempting to reveal. The work covers all of the instances from the original game (before any patches) and does so in alphabetical order as opposed to a more-helpful level-of-instance organization. On its own merits, it provides a sound basic understanding of the instances level 1-60 players may encounter. In addition, it also goes into the single and chain quests for each faction that are part of each dungeon--especially helpful if you want to go after Onyxia, for example, which involves the longest chain in the pre-BC game.
The work does suffer from several problems, though. Blizzard has released numerous patches and updates since the book's publication, rendering much of the content obsolete. The typeface and layout of the book tend to be quite wearying on the eyes, so spending a lot of time reading it in one sitting is not advisable. Finally, Brady seems to have cut the budget for proofreading, as there are numerous spelling and typographical errors in the work. This last point may seem trivial, but if WoW had as many mistakes in it as this book has, gamers would have run away from it in frustration long ago.
While this work is still helpful in several aspects, its age (in computer gaming terms, anyway) prevents it from being an end-all, be-all for the WoW gamer. The reader should use it for a general overview of what a dungeon is all about, but then should use the constantly-updated resources online to give the specifics as to how to run each dungeon and to keep up with all the modifications that Blizzard has made since this work's publication.
"Wow players must have", There is no doubt you have spent your money in the right place if you buy this book. Wanna run dungeons one time, with all the quests in your log, buy this book and its made simple.
"Very good for the beginning Dungeon adventurer.", For many WoW players, one of their first group activities is the dungeon adventure. Therefore, this book isn't just good in showing you how to defeat the big boss and what great loot is there, it also gives you hints on how to interact with the other players. And let's face it, the screen loading hints only tell you so much! With this guide, there is a lot of info on what each class can do and how best to be part of a team, so that you don't anger the other players by accident or on purpose. After all, WoW is first and foremost a multiplayer game, and the dungeon adventure is the biggest element of the mutliplayer interactivity (other than PVP).
This book can use an update, but even in this state, it's still very useful today. Highly recommended for a novice WoW player.
"You think you need it, but you don't. Really.", A seemingly good idea in concept, an unbelievably bad idea in reality. These guides suffer from a few issues, that ultimately make them a bad purchase.
(1.) Obviously a printed guide for an online game, won't be up-to-date, but these guides are hopelessly out of date. This fact alone makes these guides a complete and total waste of money. If you really want a guide, buy the .PDF version from Brady's website or ask Amazon to carry the .PDF version. The .PDF version is updated periodically throughout the year.
(2.) Due to the nature of all the games being released at any given time, there are lots of guides to write. Understandably they must be pressed for time. But these guides seem to have be so rushed that there are typos, incorrect information and missing information. Mistakes like these can make the guide unusable at times.
(3.) Any guide will likely be used by newer players. They will need to find information quickly and easily. Whoever setup these guides doe not understand information design or the essential needs of a new player. Even if you skip reason 1 and 2, when you actually use the guide, you will likely be frustrated many times.
For they quickest way to find WoW info and answer your questions bookmark wowwiki.com, wowhead.com and thottbot.com
"Good Source of Info for New Players", If you're semi-new to the game and never ran the dungeons listed in this guide, then this will come in very handy. Most of us old-school WoW players know the info provided, but not all of it. I'm an Alliance player but when I created a Horde character this guide helped loads with instance quest info and such. And I still use it when trying to remember the pattern for the ST statues on my alts. ^_^;;
Good Features: - Instance maps. - Very detailed walkthoughs and strategies for each instance. - General info about all instances such as level, location, types of mobs within, etc. so you're always prepared. - Details about every quest associated with the dungeon. This includes chain quests. (I want to express how awesome this part is... It tells you the quest givers, where to find them, the level requirement, description on what to do to complete the quest, and where to turn it in. Even lists rewards.) - Pictures of the instance. Hey, pictures are always good!
Bad Points: - The loot table needs work. It's horribly organized and laid out. - The suggested "group make ups" and tips are off. Most of it is oppinionated and incorrect. (Other than the general "Need a tank, healer, CC, DPS" parts.... which are "duh") - You could get all this info on thottbot or other sites for free. =P (However I personally like to have a solid book full of info to read when I'm off the comp or whatever. But that's just me.)
So yeah, go ahead and pick it up. Even if you're like me and don't really "need" it, or you use thottbot... it's still a nice guide for the price and you can take it with you wherever. If nothing else it's an interesting read.
You might need this... World of Warcraft Master Guide, Second Edition (World of Warcraft) details..
|  World of Warcraft: The Burning Crusade Official Strategy Guide (World of Warcraft) details..
|  World of WarCraft Dungeon Companion, Volume 2 (Official Strategy Guides (Bradygames)) details..
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 World of Warcraft Atlas: The Burning Crusade (Brady Games - World of Warcraft) details..
|  World Of Warcraft Expansion: Burning Crusade details..
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Read this reviews before You buy...
"Helpful info on Instances", Ths book I would recomend to any WOW Player it has a ton of information about the instances and is a good guide for any who group in WOW
"Solid", I was suprised by how solid this instance guide was. Yeah, you can probably find most of this info online, but I really like having a nicely-printed book that I can have open next to me while I run an instance. I also liked having a one-stop place where you can see info on the MOBs, loot tables, and all the quests you need for any given instance. Only bummer is that it's not so useful now, thanks to the Burning Crusade Expansion and the loot in Outland making high-level instance runs in Azeroth largely a waste of time.
"More useful than some would have you think", I'm not a complete newb, I'd been playing for a few months when I decided to get this cause I just suck at instances. Yeah, there are a lot of typos and yeah the pages are cheap and thin. But! It gives you great walkthroughs and breakdowns of every instance, to what levels you'll be fighting, what class they are, and loot they drop. Pretty darn helpful unless you've been playing forever, in which case why would you want this anyway?
"Good Book", Great book to have on hand when facing a raid or quest through the Dungeons.
I would recommend it
"Good if you can keep the ink on the page", Dungeon information --- 5
Ink staying on the page --- 1
The problem with the whole line of Brady Game Books is that the ink is very light to begin with and comes right off the page if touched. I am extremely gentle with books as I have a great deal of respect for them and after a week of using this book most of why I use is was smudged or gone.
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