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Others say..."Krondor the Assassins"Back to basic. Book number two has a a drmatic turn around frm book one. The charcter are realer and the seceray is real too. We stilll dont kno much about the man they call the Crawler cept he trying to run off the Gulid of Thevies: Mockers. Susspose the leader of the mockers is dead and leave that to nmuch question. Whle there that business a Duke stop by or well was passing by and wants to hunt. Well william(Pug son) is asked to take the Duke out for some hunting. As they are out there they get attcked with no warning. Almost seem that someone wants both the Duke killed and the Mockers gone too. Choas is runniing through Krondor and nothing can be done. "Much better than Book 1"More of those classic characters and rich geography that I was missing from Book 1: Krondor the Betrayal. Book 2 centers around one of my fav Feist characters, Jimmy the Hand, and the wonderful :) sewers of Krondor. Great read. I recommend Feist from the beginning - Magician: Apprentice "much better than Betrayal"Book 2 of the Legacy of the Riftwar The first thing I have to say is that this is far better than Krondor: The Betrayal. This book feels more like a story rather than a series of action scenes slapped together and called Midkemia. The book opens shortly after The Betrayal and advances the story of something/someone threatening the kingdom. Squire James has more of a role in this book, as does Prince Arutha. For the first time in the series, William (the son of Pug) has a major starring role. Something bad is going on in Krondor. There are mysterious murders occurring in the city, but instead of it being nobles or common folk, it seems that a lot of criminals are being killed. This wouldn't raise up a red flag, except that they are members of the Guild of Thieves: The Mockers. James is sent to investigate and learns that the Mockers have been overrun by a gang ruled by someone known as The Crawler. The leader of the Mockers, The Upright Man, is presumed dead and James suspects this is part of a plot not only against the Mockers but against the Prince as well. Someone is stirring up trouble. At the same time, the Duke of Olasko (a duchy later appearing in The Conclave of Shadows series set a century later) is passing through and visits Krondor. He wants to hunt, so Arutha assigns William and some other soliders to escort the Duke. During the hunting trip they are attacked and it seems that someone is trying to start a war between Krondor and Olasko (or the Kingdom of the Isles, and the East). This raises the stakes even more as this mysterious enemy is fighting on several fronts. Krondor: The Assassins deals with the fight to save Krondor from within as well as stop those trying to kill the Duke of Olasko and prevent a war. As I said, this was much better than Krondor: The Betrayal, and while it doesn't measure up close to Feist's other work like the Riftwar Saga, this was a fairly enjoyable read. It is a step back in the right direction, at the least.
"Must be because it's not based on the game..." ...but out of the three book series that is the Riftwar Legacy, Assassins stands as the best of the bunch. However, even the best is nowhere near Feist's previous works. The Legacy series was based on the Betrayal at Krondor and Return to Krondor games, neither of which I ever played. But, even someone who has never ventured into the digital version of Midkemia will immediately recognize many, many videogame trappings within both Betrayal and Tear of the Gods. Fetch quests abound, plot points are thrown at us so conveniently, as if the novel was actually moonlighting as a strategy guide. The results are two ultimately disappointing slices of bread that sandwich what is actually a pretty darn good novel. Assassins is about Squire James, formerly Jimmy the Hand who is trying to find out what's going on to drive the Mockers, the guild of theives that operates in the sewers of the city Krondor, to near exinction. He must find out what is causing this, plus what other evil rests within the city, in the form of someone known as the Crawler. Throw in the possibility of an unknown element poised to ignite a war between two nations and you have the makings of a rousing adventure. Ok, this isn't on par with the amazing story arcs in the Riftwar and Serpentwar sagas but it is leaps and bounds better than both Betrayal and Tear of the Gods. We get to see Jimmy and William, the son of Pug, Duke of Stardock, fleshed out a bit more, and along the way we get some pretty good, not great, but good reading to boot. Recommended.
"Thank god, no video game" This is really the only worth-while book to read out of the Riftwar Legacy books because it was also the only book not based on a video game. Although I'll admit, its fun to play as Jimmy the Hand, and then read the adventures in print-form after beating the game - but if you didn't play the games, I can't imagine you'd have that great of a time reading this series. Except for this book. 100% original.
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What our customer's say!
"Weak series for Feist, but the best of the three", Although I was first drawn into Feist's work through the Betrayal at Krondor video game in the mid-90s, I now recognize that the Riftwar Legacy is a very weak series by Feist's normal standards. If you were a fan of the game or if you are just a Riftwar junkie, you will enjoy revisiting old characters. Although Assassins is the best of the three (and the only one not based on a video game), it lacks the quality and epic nature of the Riftwar series itself. Do yourself a favor and read the Magician books, Silverthorn, and A Darkness at Sethanon before you read Krondor the Assassins. If you fall in love with Midkemia, then consider this book a fun little romp that is worth reading. Still, it's near bottom of the barrel by Feist's normally high standards.
"A Shadow of Itself", I like Jimmy the Hand and Prince Arutha, which is why I at least liked reading Assasins. However, the first two books on this series have the feel of a video game, which they are adapted from. The story moves from situation to situation and I never really got caught up in the story. By the end, I was just reading because I enjoy when Jimmy is on the page. I've been a fan since Magician, but everything since then has not measured up to that debut effort.
"Raymond - please - stop now. ", Feist was once one of the very best authors in modern fantasy. The "Riftwar Saga" trilogy is a wonderful series, with well crafted plots, engaging and well defined characters, and textured and engaging world. I loved it. I've read those books countless times, and enjoyed them thoroughly.
However, after "A Darkness at Sethanon", everything went downhill ("Rise of a Merchant Prince" was appalling) and I gave up on Feist altogether. I picked up "Krondor: the Assassins" at a second hand bookstore the other day, and for a brief moment, thought that he may have regained some of his long lost craft. The story starts out entertainingly enough, with some interesting new-ish characters, a mildly intriguing premise, and a hint of the Krondor we got to know in "Silverthorn" and "Darkness"...but then its like he palms the book off to a 10-year old, and we're off to a fortress in the desert full of ninjas, evil priests and a demon. The writing descends to a horrific mish-mash of breathless "and then he....and then he..." dribble and pointless, derivative dialog - even sinking so low as to use the tired "I hate it when they do that!" and "Now I'm really mad!" lines.
Characters we know and love from earlier books are unrecognizable, flat caricatures of themselves, the plot goes nowhere, the only interesting story lines are forgotten, and the only relief I have is knowing that because I bought the book second hand, Feist won't be profiting from causing me this much pain.
It almost pains me to write like this about the author of the Riftwar books...but he put this junk out there, and so he's fair game, in my book. I'm giving this two stars, only because I want somewhere to go in future if i find a book so bad that when it opens, it shoots poison darts into your eyes.
Ray, please, PLEASE stop.
"Better than Betrayal", *sighs* I already submitted a review of this book a week or two ago... Amazon appears to have lost it, though :(
Krondor: The Betrayal was terrible - it read like a poor computer game (which it was, oddly enough, based on). With Assassins, the second installment of the Riftwar Legacy, Feist actually puts some thought and effort into writing a cohesive book. It is still well below his Serpentwar saga, but at least it was a step up from Betrayal.
James is charged with trying to find out who is attempting to destroy The Mockers (the thieves guild of the city of Krondor), which leads him on a chase to find out who is The Crawler - the person or group behind this. Also in league with The Crawler are the Nighthawks, infamous assassins thought defeated during the Riftwar. I've personally come to see the Nighthawks as a crutch for Feist - if in doubt, bring back the Nighthawks and blame everything on them...and if you destroy them, bring them back elsewhere as something akin to a terrorist cell. I believe Feist dwelled too much on the infiltration of the Nighthawks' lair by James, William and Treggar.
However, at least there was structure, and not seemingly random, computer-generated encounters.
Of note in the book - the introduction of Sidi, a powerful necromancer who will become Pug's nemesis later on down the line, and the establishment of James' future spy network. I believe this is also the book where we can finally put a face to the mysterious Upright Man (which was exciting for me).
I can recommend this book as a decent read (but not brilliant). However, be forewarned - it is the only ok book of the trilogy.
"Not Free SF Reader", Stop killing us please, we are only criminals.
The Mockers have problems with the return of the Assassins' Guild, in that, well, Assassins kill people quite well, including thieves.
James and some help get to do some of the more spook sort of policework to try and work out what is going on.
Being a Feist fantasy, not going to be that simple, so expect monsters and magic before it all works out.
You might need this... Krondor: Tear of the Gods (The Riftwar Legacy) details..
|  Krondor the Betrayal:: Book One of the Riftwar Legacy details..
|  Shards of a Broken Crown (Serpentwar Saga, Book 4) details..
|
 Rage of a Demon King (Serpentwar Saga , Vol 3) details..
|  Rise of a Merchant Prince (Serpentwar Saga) details..
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Read this reviews before You buy..."Fantastic reading.", It has been a great joy to read the books by Raymond E. Feist. I started to read this series of books in Dutch, but quickly changed to english because more books where already available before translating into Dutch. It is great how Mr. Feist creates his own world and characters to place his stories in, and not took the easy way by placing the story in a world already created by other writers. I had a great time reading this book.
"An interesting book", This book which goes into more history of Jimmy the Hand. I liked this book because it fills in more of the history of the Mockers. The beginning of the book was kinda of out there but it only gets better from there.
"Good.. ish", This comes across as one of those books of the film. Or, more accurately, book of the game. You can see Feist itching to burst out of the constraints of setting that games peculiarly impose. In the 2nd installment after Betrayal, we step back in time from the SerpentWar Saga to a time of Jimmy the Hand and Krondor under threat from assassinations. It is probably a much needed delve into the world of the Mockers and no doubt Feist's hand brings a game formula onto some parity with a standard fantasy novel offering. Its just you expect so much more from a master of the genre. So, if you are a fan of Feist read it. But be aware that it is no Magician.
"Suprisingly Good", I must say that after reading the first book of the Riftwar Legacy, I almost didn't bother to read this one. I was pleasantly surprised though with this second book of the series. This book has a good story and I found myself not wanting to put it down. It's major drawback is that a few of the passages are awkwardly written, and one may need to read some of the passages carefully to avoid confusion. All in all though, I would say that this is a worthwile book to own and it is a great improvement over the first book in this series.
"The Feist we knew and loved seems long gone...", The riftwar series stands as one of the all time great adventures of high fantasy. The breath and depth of action, the strong characters, the crisp writing, and suspensful plot all contribute to making that one of the few series that I have read again and again. The second series, though not as good, contained many of the same strengths. Good characters, fun adventures, and creative plot. That brings us the "Riftwar Legacy" series, a fine example of the danger of writers telling us "the story before the story" in this case made even worse for being based on a video games. The characters are flat and unintersting (even those like Jimmy the Hand whom I loved in previous books, making it even more painful). The story is dull and straight out a dozen works by authors of far less ability. These books contain none of the ethical chalenges that made the others such a delight and catured my imagination. Great palace intrigue is traded in here for old hack plot devices. If you love Feist's other work, don't waste your time here. Go back and reread what he has previously written. This book, and the one that went before, lead only to disapointment.
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