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Others say...
"Excellect resource!!" This is a unique book in the areas of lighting & rendering. Additional chapters have been added( indoor & outdoor lighting, production pipeline process and more..). This is a worth upgrade from the 1st edition. I recommend it to CG artist at all levels!
"Must!! Invaluable resource!!!!!!" This book is a 'must have' for any artist in the CG industry. The book covers topics on caustics, global illumination, final gathering, subsurface scattering and HDRI.
The additional chapters on interior/exterior lighting, color, texturing have all been expanded with greater detail than the first edition. I recommend it to all artists and lighting TD in CG.
"Excellent buy!!!" I needed it for my Maya Lighting class, excellent book if you are new to lighting and rendering. Looking for a understanding of lighting & rendering terms along with good examples of the techniques, this is what you are looking for. It is not software specific, just a guide to lighting in the CG world.
"Excellent overview of Digital lighting" I use DAZ Studio and many of the advanced features mentioned in this book are not available to me. Still, I found this book to be an excellent source of information. My renders have improved greatly, just in lighting alone. I am nearly through my first reading and can't wait to read it again. This book is a must have for anyone wanting to do digital rendering. It has also helped me in photography as well. I will never look at lighting in a room the same way again. Excellent!
Learn your particular rendering software, then buy this book.
"A must have" I purchased several books on texturing, rendering, and lighting for the digital world and have discovered that this one was by far one of the most useful. Despite not having anything geared towards a specific program (or perhaps because of that), this book was able to cover tremendous ground that can be applied to any program. What I loved about this books specifically is that it improved my rendering techniques in all my digital art, as I use multiple programs. Highly recommended.
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Digital Lighting and Rendering (2nd Edition) ([digital])
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What our customer's say!
"LOVE THIS BOOK", I used DAZ Studio and while this book is not software specific, I found it extremely helpful and noticed a big improvement in my art once I understood about light placement on 3D models. It also had a nice section on composition. I found it easy to understand, not too technical and it answered so many of my questions. I highly recommend this book.
"Digital-Lighting & Rendering- Jeremy Birn", An excellent book for those artists with some experience in 3D model making and experience in either traditional art and/photography. As a professional illustrator with 25 years experience in airbrushing, 15 of those years in 2d computer art and 8 years in 3D ,this book has provided me with many revelations. This book spends a lot of time detailing proper lighting for organic subject matter, architecture, and technical renderings. Subjects included are lighting basics, shadow types, , environments, color, and production pipelines . Jeremy Birn does a great job of preparing the reader to create 3D images that exhibit a thorough knowledge of lighting for a 3D environment. Highly recommended!
"buen libro sobre tecnicas de iluminacion", jeremy es un excelente profesional y en este libro nos demuestra nuevamente los conceptos y tecnicas vigentes en el desarrollo de un buen proyecto 3d. Se centra mucho en conceptos de iluminacion indirecta..final gather, ambient occlusion y mental ray. Muy buen libro..ojala que pronto saque una nueva edicion.
"Oustanding book", Best book on lighting on rendering I have ever seen or owned. Get it! I have referred to this so many times I cannot remember.
"Clear and Thoughtful", When I bought this book, I was a 3D modeling newbie. I still am, but I am now a much better informed newbie. Information about lighting and rendering is accessible and thorough. Technical where it needs to be but also full of real world examples and illustrative images. The author does a wonderful job of explaining alternatives available in current modeling, animation, and rendering applications for the experienced, or budding 3D modeler to make intelligent decisions about how to best light a scene (based on the particular needs of the project) and solid information about how those lighting decisions impact rendering.
I read this book concurrent to a self-guided education of Blender (a popular, open source 3D design & animation package). This book is application-neutral and has gone a long way to helping me understand all of the settings and terminology in that application.
You might need this... Digital Texturing and Painting ([digital]) details..
|  Advanced Maya Texturing and Lighting details..
|  Stop Staring: Facial Modeling and Animation Done Right details..
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 The Animator's Survival Kit details..
|  mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering details..
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Read this reviews before You buy...
"Really Good Book..", I'm an artist not a writer, so bare with me. This book is great and straight to the point. It doesn't go into the history of a pixel or where CG began..It's concise and easy to read. It's general information that every CG artist wants too or should know because sometimes other artist don't want to share. Plus coming from a writer who is/was in the industry is a major plus! Definitely recommend it...
"Highly recommended", I had a big 3D project on my plate last year and wanted to learn more about lighting. This book has taken my 3D art to a new level. The writer took the info as far as he could without being application specific but I was able to apply everything in this book to my 3D program. It's the only lighting reference I look to. A fantastic book.
"Good book.", This is the best book on lighting I have read. There are many books out there that touch on lighting but nothing as complete as this. There were many new concepts in it for me. I liked that he covered faking global illumination and went over the real way of setting it up. I work in video games and we have to fake it. He also covered some other basic 3D concepts and even though I would call myself an veteran of 3D I was able to gleen some new things. Great book and I would recommend purchasing it for the beginner and advanced user.
"it's a digital lighting bible", I've seen many books about CG lighting, and this one is definintealy the best. It became much more solid since the first edition. Well, what a beginner in cg wants to know about cg lighting? To understand the basics, such as: how to light indoor and outdoor scenes in any renderer?At evening, in daylight? How about artificial lights simulation, such as torches? How to light characters? What kind of hidden controls are available that I could use to make my lighting more effective? What about the colors of lights? This book replies these questions elegantly and in a very organised manner. I've read it many times and still find useful tips, such as bitmap rgb range values for gi lighting that work best with lighting, more sophisticated use of gobos instead of regular lights, lighting techniques to produce some quick tests etc. I would say it's a gift to cg world, because I don't know how would I study cg lighting without such a valuable source, there's not a book about cg lighting to compare in quality.
For those who study digital lighting, after you explored the book thoroughly, don't limit yourself just to cg lighting. There are many books about traditional lighting that are useful to you, like painting with light, matters of light and depth, Light: Science and Magic: An Introduction to Photographic Lighting, Creative Lighting Techniques for Studio Photographers and others. Why would you consider traditional lighting, you may ask? Because there is a lot that Jeremy's nook only touches, and the reason is volume. It's imposible to cover all the variety of topics in one book. And you will see that this book is really great start but there's a lot to explore yet.
"Designers, photographers, 3D designers...", This is for you all, probably every one knows what is shadow but i bet no one know how many ways there are to make it. I need it expecially for shadows problems on 3D graphics, it gave me a special cool knowledge about colors that no one more than the author can give you !
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